
A top-down, turn-based combat RPG with puzzle elements starring a sentient block of Swiss cheese adventuring bravely to save his cheese-napped comrades from menacing rat foes!
The game features an explorative storyline with unique cheese characters to unlock, together with a serving of grate cheese puns!
The game features an explorative storyline with unique cheese characters to unlock, together with a serving of grate cheese puns!


As the Design Lead & Art Lead of this project, I created 4 cheese characters: each with different attack types and skills, that will join the player on their journey as they encounter various rat bosses.

Swiss Boi - Melee
(Swiss Cheese)

Mozzoella - Range
(Mozzarella)

Gonzilla - Tank
(Gorgonzola)

Adoug - Magic
(Gouda)

Players can choose their path and decide which kitchen environment they want to explore first, each path will allow players to unlock different cheese comrades to aid them on their quest.
notes
This game was developed on our team's custom game engine, The Regular Engine.
deliverables
Game 🎮
Custom Engine 💻
roles
Art Direction
Game Design
Game Development
Game Engine Editor
Product Management