Vive Le Fromage 🧀

Game Design & Development
Illustration
Animation
Long live the Cheese! Follow Swiss Boi, along his adventure to rescuing his fellow comrades and reuniting as one!
Vive Le Fromage's game title screen
SwissBoi combat attack animation
A top-down, turn-based combat RPG with puzzle elements starring a sentient block of Swiss cheese adventuring bravely to save his cheese-napped comrades from menacing rat foes!

The game features an explorative storyline with unique cheese characters to unlock, together with a serving of grate cheese puns!
Cut scene of SwissBoi talking to Lordfort
Turn-based combat screen
As the Design Lead & Art Lead of this project, I created 4 cheese characters: each with different attack types and skills, that will join the player on their journey as they encounter various rat bosses.
SwissBoi melee attack animation

Swiss Boi - Melee

(Swiss Cheese)

Mozzoella range attack animation

Mozzoella - Range

(Mozzarella)

Gonzilla tank attack animation

Gonzilla - Tank

(Gorgonzola)

Adoug magic attack animation

Adoug - Magic

(Gouda)

Select your path cut scene
Players can choose their path and decide which kitchen environment they want to explore first, each path will allow players to unlock different cheese comrades to aid them on their quest.
Players can choose their path and decide which kitchen environment they want to explore first, each path will allow players to unlock different cheese comrades to aid them on their quest.
Select your path cut scene
Ice environment cut scene
Kitchen environment room screen
Combat tutorial screen
Ice environment game screen
Water environment combat screen
Water environment game screen
Fire environment game screen

notes

This game was developed on our team's custom game engine, The Regular Engine.

deliverables

Game 🎮
Custom Engine 💻

roles

Art Direction
Game Design
Game Development
Game Engine Editor
Product Management